UML Association vs Aggregation vs Composition Consider the differences and similarities between the classes of the following objects: pets , dogs , tails , owners . We see the following relationships: owners feed pets, pets please owners ( association ) a tail is a part of both dogs and cats ( aggregation / composition ) a cat is a kind of pet ( inheritance / generalization ) The figure below shows the three types of association connectors: association, aggregation, and composition. We will go over them in this UML guide. The figure below shows a generalization. We will talk about it later on in this UML guide. Association If two classes in a model need to communicate with each other, there must be a link between them, and that can be represented by an association (connector). Association can be represented by a line between these classes with an arrow indicating the navigation direction . In case an arrow is on bo...
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Facade design Pattern Facade is a structural design pattern that provides a simplified interface to a library, a framework, or any other complex set of classes. Problem Imagine that you must make your code work with a broad set of objects that belong to a sophisticated library or framework. Ordinarily, you’d need to initialize all of those objects, keep track of dependencies, execute methods in the correct order, and so on. As a result, the business logic of your classes would become tightly coupled to the implementation details of 3rd-party classes, making it hard to comprehend and maintain. Solution A facade is a class that provides a simple interface to a complex subsystem which contains lots of moving parts. A facade might provide limited functionality in comparison to working with the subsystem directly. However, it includes only those features that clients really care about. Having a facade is handy when you need to integrate your app with a sophistic...
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What's a design pattern? Design patterns are typical solutions to commonly occurring problems in software design. They are like pre-made blueprints that you can customize to solve a recurring design problem in your code. You can’t just find a pattern and copy it into your program, the way you can with off-the-shelf functions or libraries. The pattern is not a specific piece of code, but a general concept for solving a particular problem. You can follow the pattern details and implement a solution that suits the realities of your own program. Patterns are often confused with algorithms, because both concepts describe typical solutions to some known problems. While an algorithm always defines a clear set of actions that can achieve some goal, a pattern is a more high-level description of a solution. The code of the same pattern applied to two different programs may be different. An analogy to an algorithm is a cooking recipe: both have clear steps to achieve a goal. On the ot...
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B. Vanya and Lanterns time limit per test 1 second memory limit per test 256 megabytes input standard input output standard output Vanya walks late at night along a straight street of length l , lit by n lanterns. Consider the coordinate system with the beginning of the street corresponding to the point 0 , and its end corresponding to the point l . Then the i -th lantern is at the point a i . The lantern lights all points of the street that are at the distance of at most d from it, where d is some positive number, common for all lanterns. Vanya wonders: what is the minimum light radius d should the lanterns have to light the whole street? Input The first ...
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A. Candies and Two Sisters time limit per test 1 second memory limit per test 256 megabytes input standard input output standard output There are two sisters Alice and Betty. You have n n candies. You want to distribute these n n candies between two sisters in such a way that: Alice will get a a ( a > 0 a > 0 ) candies; Betty will get b b ( b > 0 b > 0 ) candies; each sister will get some integer number of candies; Alice will get a greater amount of candies than Betty (i.e. a > b a > b ); all the candies will be given to one of two sisters (i.e. a + b = n a + b = n ). Your task is to calculate the number of ways to distribute exactly n n candies between sisters in a way described above. Candies are indistinguishable. Formally, find the number of ways to represent n n as the sum of n = a + b n = a + b , where a a and b b are positive integers and...